﻿using UnityEngine;
using System.Collections;

public class MainRoleLevel
{
    public int level = 0;
    public MainRoleLevel(object sender,int lvl)
    {
        this.level = lvl;
    }
   
}

public struct Person
{
    public string name;
    public Person(string Name)
    {
        this.name = Name;
    }
}